Using just three new features in 801 including grow curves, the new curve probe node as well as using the new nodal shading. This is a great example of how procedural Modo is becoming with recently incorporating some new nodal workflows. Whether your end goal is to just hone your modeling skills or build off of handmade prototypes, you’ll be guided through the process of using retopology to step up your design game. Andy Brown shows us how to use some of the new nodal workflows in MODO 801 to grow vines. ![]() Key Skills You’ll Add to Your Toolbox:įor the series, Adam breaks down each step for converting real world objects into clean geometry that you’ll be able to use to take your product designs to the next level in MODO and/or SolidWorks. In a nutshell, retopology is the process of rebuilding an otherwise ‘dead’ model with functionality that you can use for 3D printing, rendering and manufacturing. Essentially, the end goal of retopology is to take an existing 3D model and ‘trace’ its form with workable geometry so that it can be further manipulated in a dedicated CAD software package like SolidWorks. ![]() Perhaps you’ve spent some time on your smartphone with one of the many 3D scanning apps such as Autodesk’s 123D Catch, or maybe you want to make a sculpted model from ZBrush more friendly for manufacturing.
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